The Local Path specifies a directory on your PC where the Casmira browser
should look for art files before attempting to download them from the World
Wide Web. If a file is found in the Local Path, it will always be used instead
of the equivalent file on the world's object path.
The structure of the Local Path directory mirrors that of the World Wide Web.
The top level of the directory contains one or more folders that are named
after the web site they are overriding. There are certain characters that may be present
in URLs that are not valid in file names; these characters should be replaced with a hyphen ('-').
Under each top-level directory should be a folder
hierarchy that mirrors the web directory hierarchy exactly. In fact, if the objects in
your world are hosted on your PC, the Local Path can be set to the same directory as the
one serving your objects.
Example: say the object path of your world is "www.myisp.com/myobjects"
and you want to use a Local Path to override some of these files. You could
set your Local Path to "C:\awart", and in the folder "awart" you would create
a folder called "www.myisp.com", and under that a folder called "myobjects",
and under that, one or more of the standard Casmira object path folders
("models", "textures", etc.). Finally, each of these files would contain copies
of the files that you want to override (e.g. "tree.zip" in the models folder,
or "brick.jpg" in the textures folder).
The CD-ROM check box indicates that the Local Path is a CD-ROM. This
will cause the Casmira browser to search your system for a CD-ROM drive, and
possibly change the Local Path automatically to reflect the current location
of the CD-ROM drive.