The Sound Command


Usage

Description

The sound command attaches a background sound to an object. The sound can be a WAV file, a MIDI file, or an MP3 file. The Casmira browser only plays a single background sound at a time; if there are multiple background sounds active in a scene, the sound of the closest object plays. The volume and left/right panning of the sound are adjusted depending on the distance and direction of the object from the user.

URL can either be the name of a sound local to that world (i.e. a sound located in the "sound" folder of the world's object path) or it can be an absolute URL to a .wav, .mid, or .mp3 file on the World Wide Web.

The optional loop and noloop flags indicate whether the sound is played once or loops indefinitely. The default is loop for .wav files and .mp3 files, and noloop for .mid files.

The optional name argument specifies the name of another nearby object to attach the sound to.

Note that when linking to absolute URLs, maximum size limits may apply.

 

Examples

This creates an object which will play the MIDI file "atmos1.mid" whenever a user approaches it. Note that since this is a "local" sound, atmos1.mid must be present in the "sounds" directory of the world's object path as "atmos1.zip" in order to play.

This creates an object which will download and play the MP3 file "mysong.mp3" from the web whenever a user approaches it.

See also the noise command.